package Message.Db.Tables
{
	
	public class TSkill extends Object
	{
		public var skillId:int;
		public var skillName:String;
		public var skillIcon:String;
		public var skillType:int;
		public var targetType:int;
		public var posType:int;
		public var consume:int;
		public var attackDistance:int;
		public var roleCareer:int;
		public var preSkillId:int;
		public var skillLevel:int;
		public var targetNumber:int;
		public var targetSelect:int;
		public var range:int;
		public var levelLimited:int;
		public var useType:int;
		public var triggerProbability:int;
		public var hitProbability:int;
		public var leadTime:int;
		public var leadCount:int;
		public var useTime:int;
		public var hurtEffect:int;
		public var hurtEffectEx:int;
		public var specialEffect:int;
		public var specialCorrespondingState:int;
		public var correspondingEffect:int;
		public var additionProbability:int;
		public var additionState:int;
		public var correspondingWeapon:int;
		public var consumeMaterial:int;
		public var needSkillBook:int;
		public var needExperience:int;
		public var needCoin:int;
		public var needVitalEnergy:int;
		public var cooldownTime:int;
		public var skillDescription:String;
		public var skillAction:int;
		public var skillEffect:int;
		public var skillEffectEx:String;
		
		public function TSkill()
		{
			
		}
		
	}
}
